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The Mystic Falls Codex

Two thousand years of one story, Silas to the Salvatore School.

Vampires · Era II, The Mikaelsons

What Nature Charged

the price

The counterweights that arrived with vampirism: burning in sunlight, no entry to a home without an invitation, vervain, wood through the heart, and every emotion amplified into something close to unbearable. Witches patched the first with daylight rings. Nothing patches the last.

Details

  • The humanity switch — shutting emotion off entirely — is the flip side of that amplification, and the reason otherwise sympathetic characters commit massacres on a semi-regular schedule.
  • Vervain blocks compulsion and burns on contact. Half the town drinks it in their coffee.
  • A vampire in transition has 24 hours: feed on human blood or die.
  • Daylight rings are spelled by a witch and keyed to one wearer. Remove it in sunlight and the vampire burns within seconds.
  • Vervain in the bloodstream blocks compulsion entirely. The town's water supply is dosed at various points, which is a running quiet arms race.
  • A vampire's emotions do not just intensify, they overwhelm judgement. This is why the show's most sympathetic characters have three-figure body counts.
  • Turning off humanity is reversible, but the memories are not. Everyone who does it has to live afterwards with what they did while it was off.

Who is involved

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